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Myriaskene

A way to follow a world beyond one session.

Development direction. No public product.

Myriaskene explores how players, creators and observers could watch and share events in persistent simulated worlds. The aim is to keep a world's story accessible beyond a single viewing session.

An intended experience

Imagine returning to a world and continuing from the consequences of a completed scene. The proposed rules distinguish completed playback from an interrupted or rejected scene; only completed, verified playback should change the world's state. This is a design example, not a live-world demonstration.

What remains unresolved

The public product and its streaming experience are still being defined. Rendered footage alone would not establish persistent world state, a functioning economy or live agent activity. No public world service is available here.